Glossary
of Terms
Analog
Video (AV) - Motion video from a VCR, older camcorder,
laserdisc or Television, (RCA or S-VHS connection). At
640 x 480, 30 fps, analog format consumes 1 Gig of disk
space per 30 minutes of video (VHS quality).
Animation
- A graphic image that moves. Typically comprised of 2
or more frames or cels that give the appearance of motion
or a single graphic that follows a predefined path.
Arrow
Keys - The four keys on computer keyboards designated
with up, down, left and right arrows. In MediaWorks, the
up and down arrows control the sound volume while previewing
or playing a Project. In pause, press the left arrow to
go back to the previous track or the right arrow to advance
to the next track. Holding the Shift key and pressing
the left arrow goes to the previous Scene; the right arrow
advances to the next Scene.
Attributes
- The characteristics associated with an object. Every
imported object has attributes, which can be accessed
by clicking once on the object the highlight it and selecting
Object-Attributes.
AVI
- A Microsoft-standard video file format typically viewed
using Windows Media Player.
Background
- A background color, graphic or photo that remains in
every Scene throughout a Project (similar to a background
in PowerPoint). Access the Background layer by selecting
Background from the Scene Navigation menu, or set a background
color using Edit-Background Color menu option.
Batch
Drag and Drop - Drag and drop multiple media files
at one time, onto the Project window.
Batch
Process - A term for applying an operation to multiple
objects at the same time. Batch processing saves vast
amounts of time.
Batch
Sequencing -Selecting multiple timebars in the Sequencer
window and moving as a group, stretching their duration,
or auto-sequencing.
Batch
Transitions - Applying a transition effect to multiple
objects at the same time.
Buttons
- Graphic or photo objects (of any size) that can link
to other Scenes, Objects, Projects, web pages or other
files. To create a Button, press CTRL/COMMAND key while
dragging one or more files into MediaWorks, or use Object-Import-Button
and select an image, or click the Button icon on Main
Tools palette to create a Button.
Burnt
Text - A check box setting in the Text Attributes
dialog that converts the text into a picture track. This
removes any font dependencies on other computers.
Color
Coded - The visual representation of timebars in the
Sequencer window in different colors. Each color represents
a unique type of object: Pictures are purple, Video sements
are blue, Sounds are red, Animations are yellow, Text
objects are green, and Buttons are gray.
Compression
- Any object may be individually compressed by highlighting
it, selecting Object-Compression and choosing the desired
compressor. You must also choose the desired compressor
when rendering your scene, if you choose to render your
scene. If you will be rendering your scene, you should
not compress the objects individually.
Digital
Video (DV) - Motion video from a Digital Video (DV)
camcorder, (Firewire connection). At 720 x 480, 30 fps,
DV format consumes 1 Gig of disk space per 5 minutes of
video. MediaWorks can capture and export to DV devices,
and may also export as a .dv file that may be imported
into DVD authoring programs or other DV editing packages
like iMovie.
Drag
and Drop - A term for selecting an object or group
of objects with the mouse, dragging them to another location
and releasing the mouse.
Escape
- To exit from previewing a Project by pressing the Escape
key.
Export
- The process of saving a Scene as an industry standard
file or recording to a DV camcorder.
Extend
to End - A check box option in the Sound Attributes
dialog that truncates or loops the selected sound to match
the current end time of the Scene. Also, a check box option
in the Button Attributes dialog that always forces a Button's
duration to the end time of the Scene.
Frame
Grab - To capture a single frame or image from a video
and saving it as a file or sending the frame to MediaWorks.
Frames
Per Second - The Frame Per Second (FPS) determines
how smooth your scene plays back. By default, the FPS
is set to 20. Increasing the FPS will make your scene
run smoother. There is also a preference setting for the
FPS available from the Edit-Preferences menu option.
Gradient
- A graphic effect consisting of a gradual change in color.
Create gradients in MediaWorks Paint/Photo by selecting
a color; selecting the Paint Bucket and dragging a short
distance in the direction you want the gradient to flow.
Handle
Bars - The small squares that appear around a selected
object in the Project window. Dragging these squares adjusts
the dimension of the object. Hold the Shift key to maintain
the aspect ratio.
Interactive
- Interactive projects include buttons and more than one
scene. An example of an interactive project would be a
presentation where the user could select from various
options on a main menu. Interactive projects require that
you make a Player (.plr) file out of your project before
sharing it with others.
Linear
- Linear projects play from beginning to endand do not
include buttons. An example of a linear project is a slide
show or video or other dynamic movie.
MPEG
- Motion Pictures Expert Group. A series of industry-wide
standard multimedia file formats. MediaWorks imports standard
MPEG 1, 2 and 4 formats and exports to MPEG-4. QuickTime
plug-in required to import MPEG-2 files.
Object
- A generic term for any element (sound, text, graphic,
video animation, button etc.) added to a Scene. Objects
are represented as color-coded timebars placed in the
Sequencer window.
Object
Animation - A stationary frame-based animation that
cycles over a specified time (e.g. animated GIF, or PICS).
Maximum dimension of a frame or cel animation created
in MediaWorks Animator is 256 x 256 pixels.
Preview
- The term for viewing your Project by clicking play on
the Control Panel or by pressing CTRL/COM-G. Pressing
the Escape key returns you to edit mode.
Path
Animation - An object that travels over time along
a path over time. The Scene-Render option must be on to
access the Path Tools and create path animations.
Player
Document - A single file that results from using the
File-Make Player command that may be freely distributed
with the MediaWorks Player applications.
Project
- A MediaWorks document. On Windows, Project files use
the extension .mwd. Projects created in the Windows version
are saved as a single file. On Macintosh, Project files
are saved in a folder along with the individual Scenes.
Project files can only be opened/edited on the platform
they were created.
QuickTime
- Part of your Operating System used to deliver rich multimedia
experiences. Any scene created in MediaWorks may be exported
as a QuickTime movie - an industry standard file format
that may be easily played in other applications, over
the Internet and on PCs running Windows. It is important
to think of a QuickTime movie as a container to store
any combination of multimedia objects, regardless of whether
it's a slide show, video sequence or presentation. MediaWorks
uses QuickTime to handle importing, playback and compression.
QuickTime
Media - File formats, which may be opened by the QuickTime-based
applications like MediaWorks. QuickTime supports nearly
all media file formats.
Registration
Point - The point from which the movement of an object
takes place. The default registration point in MediaWorks
is in the exact center of the image. The center is not
always the best place to generate the movement from. Set
a different registration point using the Path Tools palette
(Scene-Render must be turned on).
Render/Rendered/Rendering
- The act of processing all objects into a single video
track and single audio track (if present). Rendering is
required for Scenes containing path animation, Dissolve
transition, or scaling effects prior to previewing or
exporting. Also recommended for movies uploaded to the
Internet. Note that only Export-Scene-Rendered combines
sound tracks into a single audio track.
Render
Region - The area of your scene that is included in
the rendering process.
Select
All - To select or highlight all the files in a folder
or all the objects within a Scene. In MediaWorks, CTRL/COMMAND-A
selects all the visible objects in a Scene. Another option
is to use the mouse to drag a selection around all the
timebars in the Sequencer window.
Sequencer
- The window that displays Scene objects as they appear
over time. Each object is displayed on its own time track
as a color-coded timebar and positioned using the mouse.
Other methods of adjusting timebars include auto-sequence,
auto-sequence to markers, snap to end and snap to Current
Time.
Scene
- Like chapters in a book, scenes are used to organize
your project into logical segments. A Scene can contain
any number of elements and can be linked in any order
using the Scene-Links command or linked together using
Buttons (Object-Links).
Scrolling
Text - A function applied to text objects that give
the appearance of motion. Access the scrolling text options
by selecting the text object and choosing Scrolling
from the Text menu.
Scrub
- A video editing term for adjusting the current time
of a Scene. In the Sequencer window, drag the blue arrow
to another position or in the Play Controls window drag
the Slider.
Snap
To End - In the Sequencer window, clicking the 'sideways
T' will force the duration of the selected timebar(s)
to match the current end time of the Scene.
Snap
To Current Time - Pressing the Shift Key when clicking
the Snap to End button will snap the selected timebar(s)
to the edit point (blue arrow).
Text
Links -Text objects can link to any external file,
to a Web page, FTP site or prompt for email. Access the
Text linking functions by highlighting the Text object
and selecting Object-Attributes.
Text
Format (Text Style Preferences) - Preset up to four
text styles with font, size, color, style and other characteristics
for Project/Scene font consistency and faster editing.
Text
Object - A type of object or container specifically
designed to hold text.
Timebar
- A visual representation of an object in the Sequencer
window. Timebars are color-coded and can be a short as
30th of a second (at 30 frames per second) or as long
as desired.
Transition
- An "A to B" effect applied between two visible
objects (i.e. wipe, cross fade, radial, etc.) or an effect
applied to the beginning and/or the ending of a single
visible object, (open vertical, dissolve, zoom etc.).
Unrendered
- The option to export your scene as a QuickTime movie
where all objects are not rendered into a single track.
Video
Editing - The process of modifying video. Typically
associated with removing unwanted segments or connecting
multiple clips into a single segment.
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