Online
Workshop: Scene-4
Content:
Workshop Content/Menu and Photos folder
1.
From Author's main menu, select Scene>New (CTRL/COM-F).
The default name is Scene-4.
2. Locate
and open the Workshop Content/Menu folder, click and drag
Wood.jpg onto the Project window.
3. Hold
the CTRL/COM key and drag in the file named "Button.pct."
By holding the CTRL/COM key when dragging in a picture turns
it into a Button object.
4. With
the Button object still highlighted, select Object>Attributes.
This opens the Button Attributes dialog.
5. Check
the following options in the Button Attributed dialog: Sound
Effect, Extend to End, Type = Normal, Depressed Effect =
Invert. Click OK. See Figure 1.

Figure
1 - Button Attributes dialog
6. Reposition
the button to the center right of the Scene.
7. With
the button still highlighted, select Edit>Copy Button,
Edit>Paste Button. A duplicate button appears on top
of the previous button. Reposition this new button 1/2 inch
below the first button.
8. With
the 2nd button still highlighted, again select Edit>Copy
Button, Edit>Paste Button. Another copy of the button
is created. Reposition the 3rd button 1/2 inch below the
second button.
9. Drag
in the file named Labels.txt. Or use the Object>Import>Text
option. A new Text object appears.
10. Set
the font size to 24 points using the Text>Format menu
option(s). Apply a shadow if desired (Text>Shadow).
11.
Use the corner handlebars to position the Text object to
the right of the buttons.
12. Straighten
up the Buttons with the alignment options.
Tip!
You can Shift-Click the Button objects (multiple object
selection) and select Object>Alignment to align objects
to a desired axis (Figure 2).

Figure
2 - Object Alignment Menu Option
13.
Click
the Text tool on the Main Tools palette.
14. Enter
a title for your menu (e.g. "Edison Project"),
adjust the font size (e.g. Arial Black, 36 points) and
reposition the title to top center of the Scene.
We
can add interest to the menu by importing an image from
the Photos folder.
15. Select
Object>Import>Picture, navigate to and open
the Workshop Content/Photos folder, choose edison01.jpg
and click Open.
The
imported image fills the entire Scene. We just want
a portion of this image.
16. Highlight
the edison01.jpg image and select Object>Open
Editor. This opens the image in MediaWorks Paint.
With Paint, you can edit existing images or create
your own.
17. Click
on the Square Selection tool (Figure 3).

Figure
3 - MediaWorks Paint Square Selection Tool
18. Click
and drag a selection just around Thomas Edison's
portrait.
19. From
Paint's main menu, select Edit>Crop.
20. From
Paint's main menu, select Options>Flip
Horizontal (the image must still be selected
to take effect).
21. From
Paint's main menu, select File>Send To>Author.
This places the object into the Scene and
quits the Paint program.
22. Resize
and reposition as desired or just drag
the Picture object to the left side of
the Scene.
Tip!
Every object in a Scene resides in it's
own layer. If other objects are being
covered, highlight the object and select
Object>Send Backward until the other
objects are no longer covered up. Conversely,
you can highlight an object and choose
Object>Brint Forward to bring it up
a layer.
23. Open
the Sequencer window, Select Edit>Select
All, and click the Snap to End button.
This ensures very quickly
all
objects remain visible for the length
of the Scene.
With
our menu layout complete, can now
link up our buttons to the other Scenes.
24.
Highlight
the first button (next to "Slide
Show") and select Object>Links.
This opens the Object Links dialog.
25.
In
the Object Links dialog, click
the Scene button and then use
the dropdown menu to choose Scene-1
(the slide show scene), and click
OK.
26.
Highlight
the second button (next to "Video")
and select Object>Links.
This opens the Object Links
dialog again.
27.
In the Object Links dialog,
click the Scene button and then
use the dropdown menu to choose
Scene-2 (the video scene), and
click OK.
28.
Highlight
the third button (next to
"Animation") and
select Object>Links.
29.
In the Object Links dialog,
click the Scene button and
then use the dropdown menu
to choose Scene-3 (the video
scene), and click OK.
If you run this Scene now,
the buttons will link to the
various Scenes, however, there
is currently nothing that
gets you back to the menu
scene. So, we need to link
the other 3 Scenes back to
the menu scene.
30.
Use
the Scene Navigation menu
to switch to Scene-1 (lower
right corner of the Sequencer
window, Figure 4).

Figure
4 - Scene Navigation menu
31.
Open the Workshop Content/Menu
folder, hold the CTRL/COM
key and drag in the image
named "Back.pct."
This image is now a button
in Scene-1.
32.
Set the Button Attributes
as in Step 6 and reposition
the Button object where
ever you like in the Scene.
33.
With the Button still highlighted,
(a) select Object>Links,
(b) click the Scene button,
(c) use the Scene Links
dropdown menu to choose
Scene-4 (the menu scene),
and (d) click OK.
34.
With
the Button still highlighted,
select Edit>Copy
Button.
35.
Use
the Scene Navigation menu
to switch to Scene-2.
36.
Select
Edit>Paste Button.
37.
Highlight
the new Button and
select Object>Links,
and
complete step 33(b)
- (d).
38.
Use
the Scene Navigation
menu to switch to
Scene-3.
This
time, instead of adding
a Button object, we'll
use a Scene Link.
Scene Links work like
invisible buttons
that run when the
end of a Scene is
reached.
39.
From
Author's main menu,
select Scene>Links,
click the Scene
button, choose Scene-4
from the dropdown
menu (Figure
5), and click
OK.

Figure
5 - Add Scene Link
dialog
Your
Scenes are now all
linked together. For
the menu to appear
as the first Scene
when run, we need
to set Scene-4 to
be the first Scene.
40.
Use
the Scene Navigation
menu to switch to
Scene-4.
41.
From
Author's main menu,
select Scene>Set
First. This makes
the current Scene
to become the first
Scene in the project.
42.
Save
your Project (File>Save
or CTRL/COM-S).
We
can now prepare
our Project for
distribution by
creating a MediaWorks
Player document.
If you have a CD
writer, go the Scene-4
- Making a CD.
Otherwise, use the
steps below to create
a Player document
you can share on
any other portable
media or as a web
download.
43.
From
Author's main menu,
select File>Make
Player.
44.
In
the Save As dialog,
choose the desktop,
give your Player
Document a name
and
click Save.
In
a few moments, a
file with the extension
.plr is created
on your desktop.
To
run a Player Document,
double-click its
icon or drag a .plr
file onto the Player.exe
icon. You can also
launch the Player
first and select
File>Open, then
navigate to and
select a .plr file.
To
exit your Player
Document, press
ALT-F4 (Win) or
COMMAND-Q (Mac)
to exit the Player.
Tip!
a Quit button can
be added to any
scene. For example,
in Scene-4 we imported
the Quit.pct
image (Menu folder)
as a button, reposition
to the corner, and
set the Button Attributes
being sure to check
Quit for
the Button Type.
Completed
Windows Project: EdisonProjectWin.zip
(14 MB) Requires WinZip
to decompress and MediaWorks 6.0 for Windows to open. Completed
Player Document for Windows: EdisonPlayer.zip
(14 MB).
Completed
Macintosh Project: EdisonProjectMac.sit
(14 MB) Requires StuffIt Expander to decompress and MediaWorks
6.0 for Mac 8/9 or Mac OS X to open. Completed Player Document
for Macintosh: EdisonPlayer.sit
(14 MB).
If
you've discovered any discrepencies or are having technical
difficulties, please use the Support
form.
Thanks for taking the MediaWorks Online Workshop. Your
suggestions are highly valued.
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