Content: Workshop Content/Animation

1. From Author's main menu, select Scene>New (CTRL/COM-F). The default name is Scene-3.

2. Locate and open the Workshop Content/Animation folder and drag in the files named: Phonograph.jpg, Recording.aif and RecordSpin.gif. Or, use the Object>Import menu option to import each of these files individually by type (e.g. Picture, Sound and Animation).

3. In the Project window, click once on the RecordSpin.gif image to highlight it.

4. From the main menu, select Object>Attributes.

5. Use the Graphic Mode dropdown menu to select "White Transp." and click OK.

6. Click and drag the now transparent RecordSpin.gif image into position on the Phonograph.

7. Open the Sequencer, select the Phonograph and RecordSpin timebars, and click the Snap to End button (sideways T).

8. Play your Scene. (Click the green arrow on Control Panel or COM/CTRL-G).

9.Press the Escape key to exit the Player window.

10. Select File>Save to save your Project (CTRL/COM-S).

11. You can export this Scene as a movie, or move on to add syncronized scrolling text.

12. From Author's main menu, select Object>Import>Text.

13. Locate and open the Workshop Content/Animation, select muddywater.txt and click Open. The text will appear in the Scene using the last-selected font settings. You can also drag in this file from its folder location.

14.Select Text object and use the Font menu option(s) to set the font to Arial Bold and a size of 12 points. Apply a Shadow (Text>Shadow) if desired.

15. With the Text object still selected, click the Color Swatch on the Main Tools palette to gain access to the color picker. Set the color of the text to light yellow or almost-white (but not pure white!) and click OK.

16. Using the corner handlebars, resize and/or reposition the Text object to the left side of the Scene.

17. With the Text object still highlighted, select Text>Scrolling....

18. Set the Text Scrolling options as desired and click OK. We checked In, Out, and Bottom to Top (Figure 1).

Text Scrolling dialog

Figure 1 - Text Scrolling dialog

19. Open the Sequencer window, select the newly added Text timebar, and click the Snap to End button. This will automatically make the Text scroll in sync with the rest of the Scene.

20.Play your Scene (Click the green arrow on Control Panel or COM/CTRL-G).

21.Press the Escape key to exit the Player window.

22. Select File>Save to save your Project (CTRL/COM-S).

Tip! If the animation or scroll text appears jerky, increase the Scene's Frames Per Second by selecting Scene>Attributes and raising the Frames/Second dropdown menu from 20 to 24 (or 30). Keep in mind that CPU speed can be a factor when it comes to multiple moving objects. Typically, playback performance is best when these types of scenes are rendered and/or exported as a rendered movie.

Example: Scene-3_sv.mov (2 MB)

Interactive Solutions, Inc.
Interactive Solutions Inc. 2843 Hopyard Road #159 • Pleasanton, CA 94588
Phone/Fax: (925) 485-0702 • Email • © 2007 Interactive Solutions, Inc.
Terms of Use & Privacy