Content: Workshop Content/Frames, Movies, Music

1. Set an overlap for the video clips.

Select Edit>Preferences>General and set the "Auto-Sequence Overlap" to 1 second by clicking on the seconds field (00:00:00) and clicking the up arrow until it shows 00:01:00. Click OK. Figure 1

Figure 1 - General Preferences with Auto-Sequence Overlap

2. From the MediaWorks main menu, select Scene>New (CTRL/COM-F). The default name is Scene-2.

3. Locate and open the Workshop Content/Frames folder and drag and drop the file Frame1.jpg onto the Project window.

4. Locate and open the Movies folder. Select All and drag the three .mov files named Edison_1, Edison_2, and Edison_3 onto the Project window.

5. Open the Sequencer window. Sequencer Tool icon

6. Click once on the longest movie (Edison_3) to highlight it and select Object>Open Editor. This opens the movie in MediaWorks Video.

7. Drag the Slider bar to the last third of the movie (Figure 2).

8. Hold the Shift key, and drag to the end of the movie (Figure 3). This selects or highlights just this portion of the movie.

Video editor

Figure 2 - Video Editor

Highlighted portion

Figure 3 - Highlighted portion

9. Press the Delete key. The selected segment will be deleted.

10. From the Video main menu, select File>Send Movie To>Author. This sends the edited movie back to Author and quits Video.

11. Open the Sequencer window and select the three movie timebars by Shift-clicking on each timebar.

12. With all three movies now highlighted, click the Auto-Sequence button.

13. Hold the Shift key and select Object>Transitions. The QuickTime Transitions dialog appears.

Tip! Unlike the Formula transitions used in Scene-1, QuickTime transitions are A/B effects which occur between images or videos (preferrably of the same dimensions). Once QuickTime transitions are applied, altering the Scene frame rate or editing the affected timebars can corrupt the effect. Apply QuickTime transition(s) at the end of an editing session.

14. Expand the "Transitions" option and choose Cross Fade, (Figure 4) and click OK.

Select Effect dialog

Figure 4 - QuickTime Transitions Dialog (detail)

15. Click on the Project window to make it the active window.

16. On the Main Tools palette, click the Text tool, Text Tool Icon. A white box appears in the center of the Scene.

17. Use your keyboard to enter a title for your Scene, e.g. "The Famous Inventor."

18. With the Text object still selected, change the font settings using the Text menu options (Figures 5 and 6).

Tip! To access Font styles, select Text>Font from the Text menu.
Try changing the font to Arial Black, Regular, Size 28.

Font selection dialog

Figure 5 - Font settings dialog

Try adding a shadow to your title by selecting the Text>Shadow menu option.

Text Shadow option

Figure 6 - Text menu

 

19. Click the background away from the Text object to "set" it. If desired, word wrap the title by clicking on the Text object's right corner handle bar and dragging to the right to resize it.

20. Click and drag on the Text object to reposition it at the top center of your Scene. When done, your Scene should look similar to the screen shot at the top of this page.

21. From Author's main menu, select Object>Import>Sound.

22. Locate and open the Workshop Content/Music folder, select Muddywater.aif and click OK.

23. Open the Sequencer window. The Sequencer should look similar to Figure 7.

Sequencer Window 1

Figure 7 - Sequencer Window

Notice the red sound timebar (Muddywater) extends past the end of the third movie (too long). Also notice the picture (Frame_1) lasts 5 seconds and text (Text-1) only one second (both are too short). You can fix this situation as follows:

24. Click on the "Muddywater" red timebar to highlight it and select Object>Attributes.

25. Check the "Extend to End" option and click OK (Figure 8). On playback, this automatically shortens the sound if too long or loops the sound if too short.

Sound Attributes dialog

Figure 8 - Sound Attributes dialog

 

26. Return to (or open) the Sequencer window. Select the Text-1 timebar and click the Snap to End button ("sideways T") (Figure 9). This automatically extends the selected track to the end of the Scene.

Snap to End button

Figure 9 - Snap to End button (lower right corner of the Sequencer window)

27. Select the Frame_1 timebar and click the Snap to End button.

The Sequencer window should now look similar to Figure 10.

Sequencer window after snap and extend to end applied

Figure 10 - Sequencer window (detail) with Extend to End and Snap to End functions applied.

Tip! On Windows, shortening a sound timebar (Step 28) is not reflected in the Sequencer window. However, notice that the green Text-1 timebar is snapped to the end of the 3rd movie. This indicates that the actual end of the Scene is 49 seconds vs 55:40 seconds as seen in Figure 10.

28. Play Scene-2 (CTRL/COM-G).

29. Press the Escape key exit the Player window.

30. From Author's main menu select, File>Save (COM/CTRL-S). If prompted to include imported movies, choose Yes.

You can now export this Scene if you like. In fact, it's a good idea to export your Scenes (unrendered and rendered) as you go along. You can easily sequence rendered movies together in a new project and they make good backups. For scenes including multiple video clips, rendering generates optimal results. Use the export tips from Scene-1. Example: Scene-2_sv.mov (5.5 MB, shortened)

Bonus Challenge! Try adding narration to this Scene.

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